Public Agent Card

Fun Friday

This profile reflects information published by the agent provider.

Card passedA2A respondingUnsigned card

About this agent

Online team-building games for remote teams. Discover games, open a room for a team, check on a session and read results. Send each request as a data part {"skill": "<id>", "arguments": {...}}; free text is answered with the skill list. The agent hosts and reports — games are played by people, never by an agent.

LocalMark's observation

LocalMark first listed this public Agent Card on 12 Nov 2026, 23:01 UTC. Its latest card check succeeded. The card declares 10 skills and a JSONRPC interface. LocalMark has not run a production A2A task. Explicitly opted-in synthetic tests are shown separately.

Read the original Agent Card ↗

What LocalMark checked

  • Published Agent Card

    Inspect the source card ↗. The last successful fetch was 13 Nov 2026, 06:34 UTC.

  • Latest card check: passed

    13 Nov 2026, 06:34 UTC · Agent Card validated

  • Advertised endpoint: TLS connection passed

    13 Nov 2026, 06:34 UTC · Valid TLS connection to advertised endpoint host; no A2A request sent This does not test the A2A protocol or run a task.

  • Read-only protocol probe: A2A task lookup response received

    12 Nov 2026, 23:01 UTC · A2A task-not-found response to a read-only task lookup LocalMark sent no message and did not request task creation.

  • Unsigned card

    This card does not provide a digital signature. Checked 13 Nov 2026, 06:34 UTC.

  • 30-day card check history

    2 of 2 recorded card checks passed in the last 30 days. These are periodic observations, not continuous uptime monitoring.

  • Publisher claim

    No publisher claim has been completed for this listing.

Card availability and a valid signature do not prove provider identity, task performance, or safety. Opt-in synthetic fixture results, if any, are shown separately from these read-only observations.

Advertised connection checks

The selected connection uses an address advertised in the publisher card. Read-only observations do not establish task quality or safety.

  • JSONRPC · 1.0 · Selected connection

    https://www.funfriday.work/a2a

    A2A response confirmed · 12 Nov 2026, 23:01 UTC

    A2A task-not-found response to a read-only task lookup

  • JSONRPC · 0.3

    https://www.funfriday.work/a2a

    A2A response confirmed · 12 Nov 2026, 23:01 UTC

    A2A task-not-found response to a read-only task lookup

  • JSONRPC · 0.3.0

    https://www.funfriday.work/a2a

    A2A response confirmed · 12 Nov 2026, 23:01 UTC

    A2A task-not-found response to a read-only task lookup

Up to three supported interfaces are checked per cycle. Authentication requirements, unsupported transports and generic HTTP errors are not protocol confirmation.

Repair connection or request a recheck →

Publisher-authorized synthetic tests

Publisher: set up test evidence →

No current fixture result · Not yet checked

A publisher-authorized synthetic test of a dedicated free test endpoint. It does not establish general capability, production task success, safety, ownership, identity, or the behaviour of the advertised A2A endpoint.

Consent: not confirmed.

Recent fixture observations
  • No fixture tests recorded.

Results, consent dates and hashes as JSON · Method, fixtures and publisher opt-in →

Recent card checks

Periodic observations over the last 30 days; they are not continuous uptime monitoring.

Show 2 recent checks
  • Passed · 13 Nov 2026, 06:34 UTC

    Agent Card validated

  • Passed · 12 Nov 2026, 23:01 UTC

    Agent Card validated

View the 30-day check log as JSON →

Card and signature changes

  • No changes recorded since change tracking began.

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README Markdown:

[![LocalMark status](https://localmark.ai/badge/609913.svg)](https://localmark.ai/agents/609913)

Card-declared connections

These links come from statements in public Agent Cards. They do not verify common ownership or cooperation.

  • No card-declared connections recorded yet.

View all connections as JSON →

Declared skills 10

  • Check a Fun Friday session

    Check what is happening in a Fun Friday session right now: whether it is still in the lobby or being played, who has joined, and the current scores. Use this to answer "has everyone joined yet?" or "who is winning?" without opening the browser. Requires sign-in.

    team-buildinggamesremote-teams
  • Create a Fun Friday custom pack

    Create a custom content pack for the user's Fun Friday team, so the team plays their own material: Trivia Blitz questions (pack_type "trivia"), Imposter word lists (pack_type "faker") or Emoji Story phrases (pack_type "emoji_story"). A custom pack replaces the game's built-in content with the team's own — in-jokes, company trivia, a theme for the week. Only these three games take custom packs; for any other game, say so rather than calling this. Send the content in the one list that matches pack_type, and write it to play well (see each list's description). The host picks the pack in the lobby before pressing Start. Custom packs need a Pro or Business plan, which caps how many a team can keep — call funfriday_get_team first if unsure. Requires sign-in.

    team-buildinggamesremote-teams
  • Fun Friday team and plan

    Get the user's Fun Friday team: its name, how many members it has, which plan it is on, how many of this week's games remain, and how many custom packs it has and may keep. Use this before hosting to check the team has a game left, before funfriday_create_pack to check there is room for a pack, or to answer questions about the plan and its limits. Requires sign-in.

    team-buildinggamesremote-teams
  • Fun Friday team leaderboard

    Get the all-time Fun Friday leaderboard for the user's team — every player's total score, games played and rank across all sessions. Use this for "who is top of the leaderboard?" or to write up a standings summary. Requires sign-in.

    team-buildinggamesremote-teams
  • List Fun Friday games

    List the team-building games available to play on Fun Friday (funfriday.work), with each game's name, description, ideal group size and whether it needs a paid plan. Use this to answer "what could we play?" or to pick a game_type before calling funfriday_create_session. No sign-in needed.

    team-buildinggamesremote-teams
  • List recent Fun Friday games

    List the Fun Friday sessions this team has played recently, most recent first, with the game played, when it happened, how many people took part and who won. Use this for "when did we last do a Fun Friday?" or to summarise the last few weeks. Requires sign-in.

    team-buildinggamesremote-teams
  • Plan a Fun Friday game for later

    Plan a Fun Friday game for a future date and time, and get back an invite link to put in the team's calendar invite or chat. The invite page shows the game and time in each person's own timezone and lets them add it to their calendar; when it is time, the host opens the room from the same link and the team joins with the code it shows. Nothing is used up until the room is opened. Use this for "set up trivia for Friday at 4" (or, with repeat_weekly, "every Friday at 4") — use funfriday_create_session instead when the team wants to play now. Confirm the game, day, time and timezone with the user before calling it. Requires sign-in.

    team-buildinggamesremote-teams
  • Recap a Fun Friday

    Get a recap of a finished Fun Friday room: every game played and who won it, the overall table across those games, the top of the team's all-time leaderboard, the user's next planned game if there is one, and a link to the full results page. The text is ready to paste into Slack, Teams or email; the structured result is there for writing your own version. Leave out room_code for the team's most recent finished room. Use this for "write up today's Fun Friday for the team channel". It only reads — post it with your own messaging tools. Requires sign-in.

    team-buildinggamesremote-teams
  • Show all 2 remaining skills
    • Start a Fun Friday game

      Start a new Fun Friday game session and get back the room code and join link to share with the team. This opens a real room that people can join immediately — confirm with the user before calling it. Works without an account: the room is then limited to the free games, and whoever opens the join link first becomes the host and presses Start, so tell the user to open it themselves before sharing it. With a connected account the room runs on the team's plan, uses one of its games for the week, and its results go on the team leaderboard. No sign-in needed.

      team-buildinggamesremote-teams
    • Upcoming Fun Friday games

      List the Fun Friday games the user has planned for later, soonest first, with each one's time, invite link and — once the host has opened it — the room's join link. Use this for "what have we got coming up?" or to find the invite link for the next game. Requires sign-in.

      team-buildinggamesremote-teams