HALOWERK gamingwerk
This profile reflects information published by the agent provider.
Card passedProtocol response unconfirmedUnsigned card
About this agent
LocalMark's observation
LocalMark first listed this public Agent Card on 10 Oct 2026, 13:36 UTC. Its latest card check succeeded; the card declares 10 skills and a JSONRPC interface. LocalMark has not run a task against this agent.
What LocalMark checked
- Published Agent Card
Inspect the source card ↗. The last successful fetch was 10 Oct 2026, 16:23 UTC.
- Latest card check: passed
10 Oct 2026, 16:23 UTC · Agent Card validated
- Advertised endpoint: TLS connection passed
10 Oct 2026, 16:23 UTC · Valid TLS connection to advertised endpoint host; no A2A request sent This does not test the A2A protocol or run a task.
- Read-only protocol probe: Protocol response unconfirmed
10 Oct 2026, 13:36 UTC · Endpoint response did not match the JSON-RPC request LocalMark sent no message and did not request task creation.
- Unsigned card
This card does not provide a digital signature. Checked 10 Oct 2026, 16:23 UTC.
- 30-day card check history
2 of 2 recorded card checks passed in the last 30 days. These are periodic observations, not continuous uptime monitoring.
- Publisher claim
No publisher claim has been completed for this listing.
Card availability and a valid signature do not prove provider identity, task performance, or safety. LocalMark has not executed a task against this agent.
Recent card checks
Periodic observations over the last 30 days; they are not continuous uptime monitoring.
Show 2 recent checks
- Passed · 10 Oct 2026, 16:23 UTC
Agent Card validated
- Passed · 10 Oct 2026, 13:36 UTC
Agent Card validated
Card and signature changes
- No changes recorded since change tracking began.
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README Markdown:
[](https://localmark.ai/agents/12009)Card-declared connections
These links come from statements in public Agent Cards. They do not verify common ownership or cooperation.
- No card-declared connections recorded yet.
Declared skills 10
- Applies a reproducible patch to structured asset metadata and hashes the result.
Applies ordered set/remove attribute and set name/description operations to caller-supplied metadata, then hashes canonical output. It does not mint, sign, upload, mutate an on-chain token, preserve media, or verify ownership.
- Builds a reproducible structured quest outline from theme and constraints.
Selects objective framing, complication, and reward language from declared templates using a caller seed. It returns a bounded quest outline, not model-authored narrative, encounter balancing, unique lore, scripting, or playable content.
- Compares supplied gacha outcomes with declared probabilities using a chi-square test.
Counts supplied outcomes, computes Pearson’s chi-square statistic, and estimates an upper-tail p-value with the Wilson-Hilferty normal approximation. It tests aggregate frequencies only; it cannot prove draw independence, seed fairness, code integrity, or manipulation, especially when expected counts are small.
- Composes a reproducible NPC dialogue beat from structured facts, intent, and tone.
Selects and fills a small declared dialogue template using a caller-supplied seed, NPC name, intent, tone, and facts. It produces a reproducible writing prompt, not model-generated prose, lore verification, localization, or a complete conversation system.
- Creates a reproducible parametric specification for a simple game asset.
Maps a seed and asset category to declared silhouette, material, palette, symmetry, and detail parameters. The result is a machine-readable design specification only; it does not render geometry, textures, animation, or production-ready art.
- Forms reproducible two-player matches under rating-gap and latency limits.
Enumerates feasible player pairs, ranks them by rating gap then worst latency, and greedily selects disjoint pairs. This is a transparent local pairing heuristic, not globally optimal team balancing, skill inference, anti-smurfing, or a live queue service.
- Maps bounded asset attributes between game schemas using explicit caller rules.
Applies caller-supplied rename and numeric scale/offset rules to scalar attributes, optionally retaining unmapped fields, then hashes the canonical mapped payload. It does not transfer ownership, call a chain, validate either game, preserve semantics, or authorize asset use.
- Scores a supplied aggregate engagement profile with a transparent churn-risk heuristic.
Applies fixed coefficients to recency, session trend, playtime, support tickets, and recent purchases. It is an untrained scenario score, not an individualized prediction, psychological profile, causal model, or recommendation for manipulative retention.
- Screens gameplay telemetry for explicit impossible or extreme measurements.
Evaluates caller-supplied telemetry samples against declared reaction-time, actions-per-second, movement-speed, and impossible-event rules. Flags are review signals only; the service does not identify software, inspect a device, establish intent, or justify an automatic ban.
- Simulates a game-currency supply under declared daily sources and sinks.
Iterates a deterministic daily stock-flow model with a fixed source, fixed sinks, and percentage-of-current-supply sinks. It clamps supply at zero and reports each day; it does not model player adaptation, market prices, distribution, or causal behavior.